Archive for the ‘KeeWeed’ Category

News

Saturday, July 10th, 2010

Lot’s of things happened lately. First, I got graduated. Second, I found a job as game developer at SilverFit. There we build serious games that help with revalidation.

Worked on the RaceGame project again for a week and we finally found a work-around for a nasty bug that has to do with Unity’s networking layer. It just needs to be worked out nicely.

I’m also busy with a new, experimental game, called Project Fish for now. It’s aimed a bit more on the 2.5D possibilities of the FlatRedBall engine. But more about that later.

RaceGame WIP Video

Thursday, June 24th, 2010

Found this video of RaceGame, made somewhere during development. It was put together quickly for a demo, but it shows you some of the gameplay.
I will work on this game again next week and expect it to be on the site soon!

(oh and yes, that’s me biking…)

Hyper-upgrade engaged

Monday, May 3rd, 2010

HyperDodge SpaceStuff got facelifted! It now features incredible sounds, interactive particle effects, almost 3-D lighting and what not. Gameplay changes involve Hyper Time Checkpoints and even music is added!
You would almost think this game wasn’t made by me 🙂

Try it now:
At SilverArcade
At Mashooo

Master at work: