Archive for August, 2011

Announcing: Sticky Bump

Sunday, August 28th, 2011

If you’re wondering what I’ve been doing all these months, here’s your answer. I’ve sidetracked from the Fishbowl a little bit and worked on a small Xbox360 multiplayer game.
A game called Sticky Bump.

It’s a basically a cat-and-mouse game between bumpercars. It can be played by 2 to 4 players and so far the testruns show it’s great fun! Will be available on Xbox Live Indie Games by the end of this year. Hopefully.

And for the Fishbowl fans (if there are any); it’s gonna be #1 priority when this thing is out of the way 🙂

“Speedrun for Arabian Nights 2D”

Tuesday, August 2nd, 2011

Found a hilarious “Speedrun” for my old game Arabian Nights today. As it was Prince of Persia inspired (and partly stolen, I have to admit), it got listed on the Prince of Persia Unofficial Website.
It’s mainly about how to avoid the bugs in the game 🙂

Great read with lines like:

Take the sword one screen more to the left, if you want, but that would be ridiculous, because the guards actually don’t awake. Anyway, climb up to the highmost level, press the switch and make your way as fast as possible to the other room, because it could be, that the guard really awakes.

And:

And I don’t think the movement sucks, the sword sucks! You don’t even need it! The guards almost never awake (unless you’re as slow as a grandma) and at the 2nd guard, if you’re right before the spikes, you can’t even shoot!

But honestly, I’m kinda flattered. It’s pretty cool that people take the time to try and write about a speedrun, in a game filled with bugs. It’s the kind of thing that keeps you going. So, thanks Maurice Kaltofen! I hope you enjoyed it 😉

Arabian Nights